Image courtesy of Square Enix
Rise of the Tomb Raider:
20 Year Celebration
This go around, the team at Crystal Dynamics went above and beyond making sure you earn the mantle of "Survivor." Hunting receives a renewed focus from the previous Tomb Raider, now serving to create more climate appropriate outfits for Lara or to make larger carrying pouches.
In keeping with the more heavily-armed enemy crew Lara encounters, she receives far fewer arrows from enemy supplies than before - and must now gather wood to craft her own. Automatic healing during battle occurs slower (or not at all on my current difficulty level) and, in a move reminiscent of The Last of Us, Lara must have the necesary supplies (cloth and herbs) to bandage her wounds and heal.
I'm only about 25% of my way through the game, but the improvements made in this sequel so far have already pushed it ahead of its predecessor.
|Oct. 18||Batman: Return to Arkham|
|Oct. 25||World of Final Fantasy (Collector's Ed.)|
|Nov. 11||Dishonored II (Collector's Ed.)|
|Nov. 29||Final Fantasy XV (Deluxe Ed.)|
|Dec. 6||The Last Guardian|
|Feb. 14||Persona 5 ("Take Your Heart" Ed.)|
|Feb. 28||Horizon Zero Dawn (Collector's Ed.)|
Say what...? Preorders?
Proverbial wisdom says not to preorder games, something repeated with renewed vigor after the recent over-hyped non-starter No Man's Sky. But there are some series I'm just a sucker for (Persona) and some I've waited almost
84 10 years for (Final Fantasy XV, The Last Guardian). Plus, those pre-order bonuses on some of these collector's editions are hard to resist...